
PRODUCED IN PARTNERSHIP WITH


Isabelle Andreani
Writer & Director, XR narratives
ANIMA concepting

As a Writer and Director for new media and immersive technologies, I write and design narrative experiences such as Nana Lou, awarded animated and interactive film for virtual reality produced by SMALL Creative / Skill Lab / France Télévisions.
A specialist in new media, I also support creators, producers and institutions in the production of their digital formats, and I teach XR storytelling at university.
Trained as an engineer and researcher in Physics, followed by a Master's degree in New Technology Management, I built my career around the Digital Tech between the United States and Europe, successively developing skills in software development, marketing, entrepreneurship, and production. I have been innovating in the creation of interactive content and digital experiences for over 25 years .
Latest Works
>> Nana Lou 2024 - VR animated and interactive tale - Duration : 35 minutes
*European XR Award 2024 - Best User Experience
*Selections in competition - 2024 : Annecy Festival, Venice Biennale, Animateka, Thessaloniki, Stereopsia - 2025 : Lux Film Fest, Kaboom, Anifilm, Anibar, Animest, Clermont Ferrand, Fivars, Guanajato, Kaohsiung, Lëtzebuerger Filmprais
>>Last Night - 2019/2021/2022/2024 - A comics series for Instagram about the neuroscience of addiction
When Fiction Is the Interface: Designing Natural UI/UX in VR film Nana Lou
Session
Nana Lou is an award-winning VR animated interactive tale where you play a spirit accompanying a grandmother through her final moments, an experience built on nurse training for end-of-life care and grief psychology.
I'll walk through how we built gesture, pacing, and presence into the role-play, and how we translated delicate psychological research into moments the player actually lives.
This talk shows what a piece of immersive interactive fiction can teach for UI and UX practices : how storyworld logic and emotional storytelling produce a transformative user journey and interfaces that feel intuitive and rewarding.
What you will learn :
- Transferable techniques from role-play and presence design to create diegetic interface
- Reframed UX methodology to design a user journey combining performative pacing and story arc
- How to use world building to control narrative pacing
- Detailed VR use case for embodied UI using head and hand tracking and animated character interactions
