
PRODUCED IN PARTNERSHIP WITH


Arnaud Briche
Senior Partner Engineer at Unity Technologies, Game Jam Mentor on his free time

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Thread Lightly: Parallelizing Tools with the Job System
Are you tired of focusing solely on runtime performance while your Editor and Build pipelines remain sluggish? This session moves beyond the common narrative that Unity’s Job System is strictly for runtime, showing you how to leverage multi-threading at Editor and Build time to significantly accelerate iteration cycles and unblock your design team. We will explore how to integrate these high-performance techniques without the overhead of fully migrating to an ECS architecture, providing you with essential do’s and don’ts to ensure your code remains safe and performant. Join us to see real-world production examples that demonstrate the tangible impact of intelligent parallelization on your project’s efficiency.
