top of page
new-horiz.png

PRODUCED IN PARTNERSHIP WITH

gamesGround.png
XR&GamesCon_icon_turned.png

Arnaud Briche

Senior Partner Engineer at Unity Technologies, Game Jam Mentor on his free time
greg-fawson-foto.1024x1024 Kopie.jpg

Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles.

Thread Lightly: Parallelizing Tools with the Job System

Are you tired of focusing solely on runtime performance while your Editor and Build pipelines remain sluggish? This session moves beyond the common narrative that Unity’s Job System is strictly for runtime, showing you how to leverage multi-threading at Editor and Build time to significantly accelerate iteration cycles and unblock your design team. We will explore how to integrate these high-performance techniques without the overhead of fully migrating to an ECS architecture, providing you with essential do’s and don’ts to ensure your code remains safe and performant. Join us to see real-world production examples that demonstrate the tangible impact of intelligent parallelization on your project’s efficiency.

bottom of page