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PRODUCED IN PARTNERSHIP WITH

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Arnaud Briche

Senior Partner Engineer
Unity Technologies
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Arnaud blends deep Unity expertise with hands-on game jam experience. Previously Senior Gameplay Developper for Ubisoft, he specializes in mathematics, performances, tooling and iteration times in Editor. In his keynote, he’ll share practical advice and inspiration for devs trying to be more efficient with Unity.

Thread Lightly: Parallelizing Tools with the Job System

Session

Are you tired of focusing solely on runtime performance while your Editor and Build pipelines remain sluggish? This session moves beyond the common narrative that Unity’s Job System is strictly for runtime, showing you how to leverage multi-threading at Editor and Build time to significantly accelerate iteration cycles and unblock your design team. We will explore how to integrate these high-performance techniques without the overhead of fully migrating to an ECS architecture, providing you with essential do’s and don’ts to ensure your code remains safe and performant. Join us to see real-world production examples that demonstrate the tangible impact of intelligent parallelization on your project’s efficiency.

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