
PRODUCED IN PARTNERSHIP WITH


Sébastien Poivre
XR and multiplayer developer
Photon

Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 9 years.
Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.
Making XR multiuser simple: from turn-key helpers components, to smartglasses emerging communication
This session will provide an overview of how to quickly bootstrap a multi-user XR application, while also exploring the unique smart glasses capabilities that can enhance shared experiences.
It will cover:
- Multiplayer capabilities that can be easily deployed using Photon SDKs and helper add-ons
- How to architect your XR application to seamlessly integrate multiplayer features and to build cross-platform applications for XR headset, smartphones, webGL, or smartglasses
- A focus on new communication capabilities offered by smartglasses, such as streaming a user's view to any device, from a WebGL page to a full-fledged XR application
