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PRODUCED IN PARTNERSHIP WITH

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Liviu Coconu

SW Engineer
SPECS
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I've been working for Snap, later SPECS, on the OS/software side for a few AR device generations since 2020. Previously, I've been active in various software development areas, particularly computer graphics research in which I own a PhD, Augmented Reality applications for digital art, but also medical software. I deeply resonate with the idea of making computing more human by moving it away from screens into the world.

Developing for SPECS: how to ride the see-through AR wave

Time has finally come for XR devs to design, code and deploy meaningful experiences on a truly spatial computing device that has everything it needs to work "out there": SPECS.

In this session you will learn about the different options to develop for SPECS at various levels: LensStudio with AI-powered CLAD skills, the optional NDK and WebXR support. We will revise the rich set of device capabilities available on SPECS: world tracking, hand interaction, depth sensing, etc., concluding with a couple of real-world examples of how to bring see-through AR to real projects and customers.

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