
PRODUCED IN PARTNERSHIP WITH


Md Risul Karim
Senior Unity Developer, Core Game Tech

I’m a Senior Software Engineer specializing in game and XR development, with more than a decade of experience building games, engine features, development tools, and immersive applications.
At Kolibri Games, I develop shared technologies that support multiple game teams, with a focus on performance, scalability, and maintainable architecture as part of my team Core Game Tech.
Previously, I worked at Voodoo and Wargaming on mobile and AAA game technology, gameplay systems, production pipelines, and developer tooling.
Earlier in my career, I led teams creating video games, augmented and virtual reality experiences, motion-controlled applications, robotics projects, and hardware simulations.
My core expertise includes Unity, C#, .NET, C++, OpenGL, CI/CD, cloud infrastructure, and 3D mathematics. I enjoy solving complex gameplay and engine problems and turning experimental XR ideas into reliable, production-ready experiences.
Stability, Performance and Optimization in (Unity) Mobile Games
Building a great mobile game is hard—keeping it stable, fast, and scalable throughout its lifecycle is another challenge entirely. In this Unity-focused session, we’ll share practical strategies across three key areas:
Profiling & Optimization: Use Unity’s CPU, GPU, and Memory Profilers alongside native tools to enforce FPS budgets and manage assets effectively with Addressables.
Technical Health: Discover why proactive maintenance — like staying ahead of engine and Gradle dependencies — is crucial. We'll discuss balancing technical debt with feature development to prevent future dependency nightmares.
Monitoring & Response: Track real-world crashes and ANRs using Crashlytics custom logs and Google Play Console. We’ll also introduce our “geo release” strategy: a targeted, low-risk Android rollout for validating risky SDK updates before launching globally.
Developers will leave with actionable processes for delivering consistently smooth mobile experiences.
