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PRODUCED IN PARTNERSHIP WITH

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Dan Sagmiller

Expert Unity Developer
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2x Microsoft MVP award winner for work in Unity and Visual Studio
Published author on Unity and AI
Titled 'Expert' by Unity.
Helped write Unity Expert Certification exam.
Speaker at Unite 2025 Barcelona, GDG 2024, GDC 2022, Unite 2017 and many others.

Anti-Gravity Racing Physics

Unity Physics is Rigid, So things like Anti Gravity Racing or water buoyancy is not so straight forward. This talk will break down how to get anti-gravity physics to work in Unity through practical application. You'll walk away with a working understanding of what it takes to create your own AGR physics.

This includes
* Hover forces - Keep a car floating
* Stabilizing cars
* Changing gravity to match surfaces
* Driving forces - Forward, turn, strafe
* Conditioners - Tune it to 'feel' or handle like a Dodge Viper or a Porsche Cayman.

The same principals can be repeated in Godot, Unreal or other engines. I'll show you 3D, but 2D for mobile works on the same principals,

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