
PRODUCED IN PARTNERSHIP WITH


Aaron J. Cunningham
Lead Creative Technologist
LVX Technologies

Aaron J. Cunningham is a Berlin-based Lead Creative Technologist and specializing in playable browser-based 3D worlds. He built Spirit Realm, a multiplayer Three.js metaverse with automatic BVH colliders, an art gallery, live chat, and NFT minting, showcased at NFT NYC. His work spans Three.js, immersive websites, Web3, and full-stack development. He turns ambitious visual ideas into polished interactive experiences.
Building Playable 3D Worlds with Three.js and AI-Assisted Blender Workflows
Session
AI tools can generate impressive 3D assets quickly, but turning those assets into a playable browser experience still requires a real production pipeline. In this session, I’ll demonstrate an end-to-end workflow for taking AI-assisted 3D assets into Blender, cleaning and optimizing them, exporting them for the web, and assembling an interactive world in Three.js. We’ll cover topology, scale, pivots, textures, materials, collision geometry, GLB export, loading performance, and the foundations of first-person controls, with a look at what changes for third-person experiences. Attendees will leave with a repeatable workflow for moving from experimental assets to efficient, interactive 3D worlds that run reliably in the browser.
